-
In this post, we will continue from where we left off in a previous article in this series, "FizzBuzz Fun in Scala: Combining Functions," and explore where further abstraction leads us in te…
-
In this series, I've mentioned that using an if-expression in the FizzBuzz problem can be more error-prone and complex compared to functional approaches. In this brief article, I'll demonstr…
-
Every implementation of FizzBuzz in this series, at its core, has relied on an infinitely counting lazy list. This modelling is logical, as the game can theoretically be played indefinitely.…
-
In previous articles of this series, I examined various implementations and meanwhile experimented with others at different levels of abstraction. However, before delving into those, I wante…
-
Nearly a decade ago, I wrote a post about implementing FizzBuzz in a more functional manner, which also happened to be the final entry on a blog I started that year. Now, I want to dedicate …